A living population of computational organisms, grown from code since 2004 and evolving now in ProtoWorld. Meet them as installations, studio studies, portrait editions, and objects.
For more than two decades, Ira Greenberg has asked whether code can be a generative medium the way charcoal, paint, and clay are: something you work with, push against, and discover through, rather than a tool that executes a plan. Protobytes is the long answer: bodies grown, not drawn.
Generative AI reopens the question. Here it enters as one more material in that lineage, judging bodies against their niches and writing as the world’s naturalist, while the creatures themselves are still grown from code and mathematics.
Color study · the same retained genome and life identifier
Six introductions
Names from an imagined taxonomy.
A reference set rendered in ProtoCel from retained development records. The first two carry life identifiers; the other four are genome records. These are development specimens, not the October 2026 Gray Area exhibition population.
Chordozoa luminosa
b10b49b00408 · creeper · life recorded
Protobyte luminosa
c1c4550eed8b · pulser · life recorded
Gastroforma tenebris
10b621ef397f · drifter · genome record
Chordozoa vitrea
56237cc72574 · drifter · genome record
Radiolarius tenebris
d805d38116e7 · drifter · genome record
Protobyte pelagica
419d4146c707 · drifter · genome record
The World
Forms emerge. Histories accumulate.
ProtoWorld brings computational organisms into a shared ecology. Generative code shapes their bodies; breeding introduces inherited variation. Selection brings model assessments together with authored rules. A language-model naturalist offers another way to read their forms and histories. The current population is part of the work’s development.
Thirteen tanks, each drawn in its studio’s own material, with a featured creature and three tank-mates that each move differently. Some are GPU-heavy and run best on a desktop or laptop.
ProtoPortraits are portraits of individual residents, each grown from its recorded genome and life and mastered at 9,600 × 12,000 pixels for 32 × 40 inch prints. Preview Edition 01 gathers fourteen residents from eight genera. Physical editions will be announced here once a proof exists; none has been issued yet.
New on-chain Protobytes collections are planned, building on Ira’s 2022–24 generative editions ↗. Field Notes from ProtoWorld, a publication pairing selected organisms with their records, is in development.
Chordozoa comata · ProtoPortraits · A particular life, Preview 01
Objects
From screen to matter.
ProtoTanks · commissions
A living world, on the wall.
A frameless display, a dedicated machine, and an evolving world, commissioned together for a home, lobby, or collection. Each begins with a founding organism and an artist-issued certificate.
Available by proposal. The image is an illustrative placement concept.
Printed specimens true to each creature’s grown geometry, then multicolor bodies, visible anatomy, articulated robotic forms, and creatures with behaviors of their own.
Roadmap, 2027–28. Print prototypes are in the studio; the image is AI-generated concept art.
Playful, collectible companions that carry Protobytes from the gallery into everyday life. Each Protie is a specific individual with its own authenticated genome, name, and lineage, first as a printed body you can hold, then as a robotic one that moves and looks back.
Roadmap, 2027–28, alongside ProtoMax. The image is an interactive mock-up; no Protie has been released.
October 28–November 1, 2026 · Gray Area · 2665 Mission Street · San Francisco · Modal × Gray Area
Enter the evolving world of Protobyte Phylogeny, an artificial-life artwork by Ira Greenberg. The exhibition is being developed around visitors contributing organisms to a shared, evolving population.
Protobyte Phylogeny is available to exhibition and touring partners from 2027, for runs of six weeks or longer and for large-scale display and projection.
Walking studies, maze navigation, and experiments in environmental adaptation connect Protobytes to evolutionary computing and the scientific study of form. Follow the ideas, the experiments, and the working method behind the creatures.
Ira Greenberg is a painter and computer artist, Professor and Chair, Center of Creative Computation, Division of Design, SMU, and a Visiting Research Fellow in Computing at Goldsmiths, University of London. He wrote the first major book on the Processing language and has exhibited with Gazelli Art House, Bright Moments, Feral File and Strata Gallery. The Protobytes inquiry began in 2004 and has moved through ActionScript, Processing, three.js, and his own libraries to the living ecology now on view.